Over the last few years I’ve been working hard to make it as an indie game developer. In 2013 I released a game called Monsters! for OSX, Windows, and Linux. Later that same year I worked at Cipher Prime Studio as a development intern. Currently, I am working with a startup team of developers on a puzzle platformer called Threshold.
While I’m primarily a programmer, I can often be found multitasking as a designer, a dream crushing amateur art director, and a producer/team leader/cheerleader. Mostly for myself, but also for my teams and other developer friends. I dabble with photoshop and illustrator when needed and I like to twiddle knobs and bang on keys in an attempt to make music.
As a programmer my recent experience has been mostly limited to C# but on occassion I love adventuring with languages such as Lua, C++, Java, and Objective-C. As of writing this summary, my game development experience is mostly centered in the wonderful world of Unity3D.
I am also an active member of our local game development community here in Philadelphia, participating in many of the game jams and other events at our office, the Philly Game Forge. In 2013 I was elected to the office of secretary for our local chapter of the IGDA. In addition to making games I founded and continue to curate the net-label Zenapolæ, where all things dark, moody, experimental, and ambient live out their lives for the creative commons.
Wish me luck! 😀